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11 件の該当がありました. : このページのURL : HTML


論文誌
[1] Yasuo Namioka, Akira Masuda, and Takuya Maekawa, "Unconstrained Person Identification from Ceiling Using Multiview Learning for Tabletop Users," Journal of Information Processing (JIP), volume 58, number 10, pages 889-900 October 2017.
国際会議
[1] Mori Kurokawa, Hao Niu, Kei Yonekawa, Arei Kobayashi, Daichi Amagata, Takuya Maekawa, and Takahiro Hara, "Virtual Touch-Point: Trans-Domain Behavioral Targeting Via Transfer Learning," In International Workshop on Big Data Transfer Learning (BDTL), pages 4762-4767 December 2018.
[2] Boqi Gao, Takuya Maekawa, Daichi Amagata, and Takahiro Hara, "Environment-Adaptive Malicious Node Detection in Manets with Ensemble Learning," In IEEE International Conference on Distributed Computing Systems (ICDCS), pages 556-566 July 2018.
[3] Thilina Dissanayake, Takuya Maekawa, Daichi Amagata, and Takahiro Hara, "Preliminary Investigation of Detecting Events of Indoor Objects with Smartphone Active Sound Sensing," In IEEE International Conference on Pervasive Computing and Communications (Work in Progress), March 2018.
[4] Shuhei Yamazaki, Yosuke Ikejiri, Fumie Hiramatsu, Akiko Yamazoe-Umemoto, Kosuke Fujita, Yuki Tanimoto, Koichi Hashimoto, Takuya Maekawa, and Kotaro Kimura, "Learning-Dependent Behavioral Modulation of Sensory Behavior Revealed by Machine Learning and Optophysiological Analysis in a Virtual Environment," 21st International C. elegans Conference, June 2017.
[5] Kotaro Kimura, Shuhei Yamazaki, Ichiro Takeuchi, and Takuya Maekawa, "Pan-Behavioromics: Comprehensive Analysis of Worms Behavior Using Machine Learning Methods and Its Application to Animals in General," 21st International C. elegans Conference, June 2017.
[6] Takuya Maekawa, Akira Masuda, and Yasuo Namioka, " Identification from Ceiling: Unconstrained Person Identification for Tabletops Using Multiview Learning," Proc. of International Conference on Mobile and Ubiquitous Multimedia (MUM 2016), pages 273-284 December 2016.
[7] Kazumi Matsui, Tsutomu Terada, and Shojiro Nishio, "User Preference Learning System for Tangible User Interfaces," In Proc. of Second International Workshop on Intelligent Interfaces for Human-Computer Interaction (IIHCI 2009), pages 766-771 March 2009.
国内研究会
[1] Kotaro Kimura, Shuhei Yamazaki, Yosuke Ikejiri, and Takuya Maekawa, "Trajectory Analysis of Navigation by Machine Learning: Experience-Dependent Modulation of Olfactory Behavior in C. Elegans," The 41st Annual Meeting of the Japan Neuroscience Society, July 2018.
[2] Takuya Maekawa, Kazuya Ohara, Kentarou Matsumura, Ryusuke Fujisawa, Naohisa Nagaya, and Takahisa Miyatake, "Trajectory Analysis of Bio-Navigation by Using Machine Learning: Comparison between Strains Artificially Selected for Duration of Death-Feigning in the Red Flour Beetle," The 41st Annual Meeting of the Japan Neuroscience Society, July 2018.
[3] Matasaburo Fukutomi, Hisashi Shidara, Kazuya Ohara, Kazuya Nishi, Takuto Sakuma, Takuya Maekawa, Ichiro Takeuchi, and Hiroto Ogawa, "Trajectory Analysis of Bio-Navigation by Using Machine Learning: Time-Series Data Analysis in Cricket Escape Behavior," The 41st Annual Meeting of the Japan Neuroscience Society, July 2018.